#pragma once

#include"Engine.h"

namespace Advanced2D{
	class Input{
	private:		
		IDirectInput8* di;
		IDirectInputDevice8* keyboard;
		char keyState[256];
	public:
		Input(HWND);
		~Input(void);

		void Update();
		char GetKeyState(int key) { return keyState[key]; }
	};
};